Castlevania (64)

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In honor of Halloween, this weeks entry is the much maligned Castlevania (Giant Bomb|Wikipedia). Interesting note, almost everyone I’ve talked to refers to this game as ‘Castlevania 64’ but it’s actual title is simply Castlevania. This title was Konami’s first 3D Castlevania game, and frankly, it shows – but it’s not all bad.

The game starts out with a big issue – there is no on cartridge saving mechanism, you need a memory card plugged into your controller to save progress. Since most N64 games did not use the memory pak, I never picked one up, so I can’t save my progress. This is really disappointing as according to Wikipedia, the on cartridge save system was in place in certain regions but not North America. I’m sure this was done as a cost saving measure, but its unfortunate. You can select one of two characters, then it starts you off. You play in third person view and have a few weapons to start. Most enemies aren’t too bright and you can dispatch them with little issue. My trouble came from the areas of the first stage where the skeletons will spawn endlessly – eventually you need to just run past them. The poor camera controls (I’ll get to that later) were probably my number one cause of death. Dying forces you to restart the level, there are no checkpoints that I saw. These combine to make a long play session an exercise in frustration. There is some light platforming in the game, and while I generally don’t like 3D platforming, it’s done well enough here.

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Castlevania is a good looking game, if not great. Like all N64 titles, it suffers from extensive fog and, frankly, unacceptably low frame rates. Castlevania isn’t the worst offender however, and it seemed mostly stable. Characters animated well for the time, and environments were fairly large. Also common for the time and system, the camera controls were terrible. I mean, really bad. There are 3 modes you can switch between but each of them is just as bad as the other two. Swinging the camera around when you’re moving between an indoor environment and an outdoor one is a sure fire way to get single digit frame rates. I’ve never been a fan of this generation of games primarily because camera controls hadn’t quite been “figured out”, and this is no exception.

Sound was a highlight here – I dare say my favorite part of the entire game. Music was very good overall, dark and moody and perfect for this type of game. There was some actual narration as well (uncommon on N64) and it was of good quality – in regards to both compression and voice acting.

Verdict: Back on the shelf. This is a novelty, but it has aged poorly and didn’t have enough going for it for me to go back to. A shame, as there is definitely some potential here.

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