Samurai Showdown (Giant Bomb|Wikipedia) is a fighting game released by SNK on basically every platform ever – seriously, check out the Giant Bomb page and look at the platforms list (at the time of this writing there are currently 17 platforms listed). SNK, for those who don’t know, is a large producer of arcade games focusing on fighting games and who released the NEO GEO home console and arcade system in the 90s. Samurai Shodown is one of their premier fighting game series, and I was excited to try it out given the pedigree.
I’ll admit right here and now that I’m not a big fan nor particularly skilled when it comes to fighting games. I certainly appreciate them in a casual way, but they aren’t something I normally seek out on my own. A surprise for me was that this title is actually sort of a weapons based fighting game – something I wasn’t expecting. You can pick one of several fighters and compete in a tournament. Each fight is best of 3 rounds, pretty standard fare for a fighting game. The controls felt pretty good once I got the hang of them but the style/feel of this is completely different from what I’m used to. There are certainly fast fighters in the mix, but there is a sort of – how to say it – a lack of transparency on what attacks will hit before others. Say you punch and so does your opponent at the same time… one of you will hit and the other won’t and it’s not really clear how that is determined. When you are knocked to the ground, you gain some temporary invincibility when you stand up – many times I was waiting for my opponent to stand up to attack them and my hits didn’t register. I know why this is done, but I fell into the trap repeatedly. On the bright side, going on the offensive and attacking feels deliberate – you can’t button mash and hope for the best here. Overall, once I got used to it the controls and gameplay felt really good. Finally I should mention that while I’m sure there is some sort of story here, I only have a loose cartridge so it completely eluded me.
Graphically this is a good looking game – but there are some flaws. Character sprites look good by and large, and the environments also look pretty great. Backgrounds have some limited interaction (such as slicing a bamboo stalk in half) which was a treat to see. Unfortunately, there is a lot of slowdown and backgrounds do not do any parallax scrolling – something I was hoping they would do. On the whole, I’d say the positives far outweigh the negatives, but if you hate slowdown you are going to have a bad time with this one.
Music was period appropriate and fits the mood of the game, but it’s not really great – I can’t see listening to the soundtrack outside of my play session. Sound effects otherwise were solid and are clearly where the effort went when porting this to the Genesis.
Overall I did enjoy my time with Samurai Shodown. The controls and fighting felt good, and the visuals were quite nice. It also takes advantage of the Gensis 6 button controller, which is very nice to see. I do also love the really goofy translation, which gives us such gems as “I thought I was dead. But I think I’m Cleopatra, too.” and “No one calls me freak and lives! No one but my wife, that is.” – really bizarre and fantastic.
Verdict: Play again. Not my favorite fighting game, but solid for sure – I’d like to finish the campaign and see what happens.