Where to begin? I guess 1998 or 1999 is the first time I played GoldenEye. I never personally owned an N64 when it was current (in fact, this was part of a gap where I didn’t have any current consoles – I went right from Genesis to PS2) as I was mostly playing on PC at the time. My friends however, all had N64s and every one of them had a copy of GoldenEye. At the time, it felt like a must own for the system – if you had an N64 you needed a copy of GoldenEye no if, ands, or buts. The main draw – for us at least – was the multiplayer mode. Get 4 friends together and you have hours of fun. The one thing that sticks out to me is that we were so into the built in cheats (paintball mode, DK mode, etc.) that we would make sure we had someone’s cartridge with a save that unlocked everything – in a strange way, the single player mode was important to us only in that it unlocked more options for multiplayer. I do remember at least one of my friends had every mission done in 00 Agent difficulty – something that was not achieved easily or without tons of level memorization and experimentation.
Some of my recollection of the game is that controls are a bit strange, as there is only 1 analog stick, and that the frame rate is awful on occasion. I also seem to recall people hating the difficulty in some later levels, but that may just be due to playing them in 00 Agent difficulty to unlock stuff for multiplayer. I do have a rumble pak, and since this is one of the few games in my collection that supports it, I’m excited to give it a workout.
I started playing on 7/19 and hope to be done in roughly a month – we’ll see!
P.S. No Oddjob allowed!
Image courtesy of Giant Bomb
In honor of Halloween, this weeks entry is the much maligned Castlevania (Giant Bomb|Wikipedia). Interesting note, almost everyone I’ve talked to refers to this game as ‘Castlevania 64’ but it’s actual title is simply Castlevania. This title was Konami’s first 3D Castlevania game, and frankly, it shows – but it’s not all bad.
The game starts out with a big issue – there is no on cartridge saving mechanism, you need a memory card plugged into your controller to save progress. Since most N64 games did not use the memory pak, I never picked one up, so I can’t save my progress. This is really disappointing as according to Wikipedia, the on cartridge save system was in place in certain regions but not North America. I’m sure this was done as a cost saving measure, but its unfortunate. You can select one of two characters, then it starts you off. You play in third person view and have a few weapons to start. Most enemies aren’t too bright and you can dispatch them with little issue. My trouble came from the areas of the first stage where the skeletons will spawn endlessly – eventually you need to just run past them. The poor camera controls (I’ll get to that later) were probably my number one cause of death. Dying forces you to restart the level, there are no checkpoints that I saw. These combine to make a long play session an exercise in frustration. There is some light platforming in the game, and while I generally don’t like 3D platforming, it’s done well enough here.
Castlevania is a good looking game, if not great. Like all N64 titles, it suffers from extensive fog and, frankly, unacceptably low frame rates. Castlevania isn’t the worst offender however, and it seemed mostly stable. Characters animated well for the time, and environments were fairly large. Also common for the time and system, the camera controls were terrible. I mean, really bad. There are 3 modes you can switch between but each of them is just as bad as the other two. Swinging the camera around when you’re moving between an indoor environment and an outdoor one is a sure fire way to get single digit frame rates. I’ve never been a fan of this generation of games primarily because camera controls hadn’t quite been “figured out”, and this is no exception.
Sound was a highlight here – I dare say my favorite part of the entire game. Music was very good overall, dark and moody and perfect for this type of game. There was some actual narration as well (uncommon on N64) and it was of good quality – in regards to both compression and voice acting.
Verdict: Back on the shelf. This is a novelty, but it has aged poorly and didn’t have enough going for it for me to go back to. A shame, as there is definitely some potential here.